So I had to make a pumpkin, I can only hope The Rabbit approves :)
[url=http://postimage.org/image/d6nu9ohyf/][img]http://s7.postimage.org/d6nu9ohyf/DSCF1237.jpg[/img][/url]
[url=http://postimage.org/image/thmublwcr/][img]http://s1.postimage.org/thmublwcr/DSCF1235.jpg[/img][/url]
[url=http://postimage.org/image/sw41705pj/][img]http://s7.postimage.org/sw41705pj/DSCF1233.jpg[/img][/url]
[url=http://postimage.org/image/u8qbmmsiv/][img]http://s7.postimage.org/u8qbmmsiv/DSCF1244.jpg[/img][/url]
[url=http://postimage.org/image/63oytxly7/][img]http://s3.postimage.org/63oytxly7/DSCF1242.jpg[/img][/url]
[url=http://postimage.org/image/ai2oui86f/][img]http://s7.postimage.org/ai2oui86f/DSCF1224.jpg[/img][/url]
Does anyone else have some epic EvE Halloween Stuff? You should post it!
Ps. Can I get a Rattlesnake now :P ?
Monday, September 17, 2012
Easy ISK
This blog again finds me logging into a C2 worm hole, with a high sec static. Read the other 2 parts of my blog to catch up on the story. So last time I left off - I had just finished off killing a noctis, covetor, and a kestral all in one day. I had logged for the past three days, becuase I was spending the weekend up with my girlfriend. When I finally got around to logging back in- I did the usual- D scan. I did a double take and pressed the scan again. Again NOTHING showed up on scan..... At this point I was very very confused.... So i went to my warp in points on the POS. Sure enough it was gone! So I guess that my antics had moved the people out of the hole. Surprising what a single T2 frig can do :)
At this point I was at a bit of a loss.... I don't have any more targets to hunt, so I knew that it was time to move on. But before I did- I posted the WH to sell it on the boards. Thankfully someone was interested, and I sold the worm hole for 210mil. Not bad for a days of work, but I wanted more! I was only about 100mil away from a PLEX (and let me tell you I love PLEX) so I went diving down another hole I found. I made it about 5 holes deep before I found something interesting. I was in a class 4 and on my D scan there appeared a ton of sleeper wrecks, and a solo tengu.
Now this is what I call a golden opportunity! The tengu seemed to have completed 2 combat sites and was 100% by him self. I gleefully sat and waited while he finished up his second site. After the last BS has popped, he warped to his POS and came back in a noctis. I watched as he slowly cleaned the first site, and then headed over to the second one. As I watched him clean up the second, a fleeting thought passed through my mind. Why do holies leave so many millions of dollars in salvage in an undefended industrial ship? Obviusly this guy was solo so perhaps that was the case- but would it not have been smarter to drop the 1st site loot off at the POS?
Either way his haste payed off for me at least. Like normal I had followed behind him while he cleaned wrecks, and just as he finished up with the last one- I opened up the torpedo bay doors, and let loose some very angry caldari navy mjolnir torps. He popped quickly from their wrath. And low and behold, the juicy noctis let flow a bountiful loot! 130mil worth of sleeper guts! Not bad for a days worth- about 340mil on the day, so hurray for another 30 days of game time!
Now I am going to be skipping around With my story some what. I am catapulting you the reader to the last few days of my current worm hole occupation. The reason why I am doing so, is becuase it was the first time that I have ever had the chance to spring a trap. And also the first time I had ever seen so many tears. a few days ago I was diving holes like normal, and making sure to check each hole on static mapper to see if any had a high occupancy rate. Normally you can tell how 'well traveled' a worm hole is by looking at the amount of combat and cosmic sites left standing. a worm hole with few means that people are actively farming the hole, and a worm hole with many means that it has rather sparse occupancy.
Normally I notice that C1 and C2 worm holes are the most occupied, while C4 - C6 are not. You can imagine my surprise then, when I found a C4 worm hole almost devoid of any sites. It seems that 2 corps had just moved in, and there was plent of activity on static mapper to back up my gut feeling. I decided that this would be a nice place to settle down for awhile, and moved in with my large secure container. After stocking it, I proceeded to rain hell from above with my little frig.
The first day went well, and i netted two kills. The first was a clueless covetor, and that was followed shortly by a heron popping out moon probes. The heron kill was interesting at least. I used my D scan to keep tracking how down on the moons. He was moving from moon at a fast pace. I got awfully close on a couple of occasions, but finally I guessed his warp in distance and basically warped in right on top of him. Only being 10k away I easily opened up everything on him, and was just finishing him off when his friend in a drake care screaming in to save him. To bad for the drake- but he was a bit late. I popped the heron and made a dash to my safe. as soon as I could, I came back and looted the heron wreck. Inside I was surprised to see about 2k worth of paradise cruise missiles, and random ammo. Perhaps they were trying to stop me from looting with the cargo size increase? I will never know- so i just blew it up. Almost on cue the drake came back- but again too late. All went well, and I made sure that i gave each pilot my service fee. The covetor incurred extra cost because as a PIRATE (Protecting Innocent Roids Againt Terrifying Exhumers) operative- it is my duty to ensure that any unlawful removal of space scenery is carried out under license. For those of you that wish to purchase a license, contact me in game for further details :)
Anyway on with the story. The first night didn't lend me with any good loot. However when I logged on the next day. The corps seemed to be moving POS mods into the system. I took up watch near the worm hole, and waited. A capsule and 2 badgers came from the pos and sat on the hole for some time. I held my guns, knowing that if I opened fire- they could simply escape to the other side. There apparent waiting seemed to have worked in my favor. They thought it was safe, and they were secure in their own little eve server. The badgers eventually jumped through. A little while later- one of the badgers warps back through the worm hole. Now you should never be killed while on a worm hole....Because if you are smart and wait out the timer, you can stay cloaked up and invincible for 30 seconds, before you initiate warp. If while you are trying to warp you are targeted- jump back through the hole.
Thankfully for me the badger pilot was in a rush- and started to align the second he was in system. That was good news for me, and I uncloaked and popped him. I looted what I could and no sooner had I finished than a hyperion and dramiel came warping in to save his now dead friend. Thankfully I easily escaped and decided to go AFK for a bit. I had some homework to attend to.
After completing the home work, I logged back in. I hit the D scanner- and who do i see but that covetor again. It was sitting in the same place, mining. Exactly like last night. Ladies and gentlemen, this is where my fun started. I hit the D scan and notice that they have 2 dramiels sitting on their POS. Also- their manticore that they had out earlier was suspiciously missing. Admiral Akbar was telling me in my mind that ITS A TRAP! I knew that the wise admiral was correct, and I needed to get bigger guns. So i went to my container, and grabbed my bomb launcher and one EM bomb.
I warped to the worm hole exit, gut shot into a C1 and then took that C1 to highsec. I re fit in a station, and soon I was back in my C4, bomb launcher attached and ready. before I decided to move in on the covetor again, I looked up their manticore fit. and HOLY SHIT- Fail fit doesn't even begin to describe that. So feeling a bit better about my chances I slowly stalked up to within 30k of the covetor. Setting my Dscan to 3 Au i was getting prepared to leave the second the drams hit my scan. With one last breath I unloaked, lockup up the covetor- overheated my torps and let fly. The second my torps were out of their tubes i released my bomb- and set my orbit. Suddenly a manticore decloaked about 15K off my bow. Shit. Then he started to point me with a long point- double shit. I was pointed.
I immediately aligned towards my far safe, and while pressing D scan like a mad man- noticed that the 2 drams were coming. TRIPLE SHIT. In the middle of all this- the covetor (who was now outside my point range) went pop. As the first volly of jugg torps hit my shields I knew that it was go time. (I didn't want to take the sig radius hit from turning on my MWD to early, so i waited until the first torps hit.) The second my shields dropped, I hit the MWD and overheated. I started to fly away at 3.3K. The drams landed on grid about 50K away, and they started to burn at me at rather scary speed. Luckily my speed fit purifer was miles faster than the manticore, and he lost point. I hit warp and moved on just at the second volley of torps hit my shields. Thankfully- i didn't even have my paint scratched :)
DAT COVETOR
And now the best for last- the chat logs. Hope you enjoyed, and fly safe!
Please excuse my typos in chat- I was rofling to hard :D
[04:45:58] Chessur > dont make it so obvious next time ok?
[04:56:00] Chessur > http://www.youtube.com/watch?v=rL9ihXiFAko
[05:03:43] Etherel Anawlis > i love it when a white boy links rap...come over here so i can bend you over like your daddy
[05:04:27] Chessur > you still owe me some service chage :(
[05:04:38] Chessur > don't worry I am sure that we are going to be seeing more of each other :)
[05:04:39] Etherel Anawlis > you still owe me some service
[05:04:52] Chessur > my corp has in intest in this hole
[05:05:02] Chessur > so i guess i am going to be sticking around :)
[05:05:08] Chessur > or you can just pay....
[05:05:48] Etherel Anawlis > what if you get podded and lose the hole?
[05:05:54] Chessur > alts :)
[05:06:16] Etherel Anawlis > well log them in and we'll have a fleet fight
[05:06:27] Chessur > no thanks. I work solo
[05:06:37] Etherel Anawlis > ok, i got a drake i can afford to lose
[05:07:00] Allpowerfull1 > THE ONLY HOLE I SEE IS YOUR CUMDUMPSTER YOU CALL YOUR MOUTH
[05:07:27] Chessur > if i needed a cum back, i would just wipe it off your mothers chin.
[05:08:03] Etherel Anawlis > so you gonna solo me or what?
[05:08:47] Chessur > I have been soloing you....... actually i have been soloing both of your corps.
[05:09:06] Etherel Anawlis > i could have done your job with a reaper...let's see a real fight
[05:09:28] Chessur > sure I will come after your drams next time ok>
[05:09:47] Etherel Anawlis > lol
[05:10:27] Allpowerfull1 > LOL
[05:10:28] Etherel Anawlis > wouldn't you rather kill a drake worth 80 mil?
[05:10:38] Cpt Cal > lol
[05:10:47] Sutairn > llol
[05:10:55] Chessur > nah drams make a more of a statement :)
[05:12:24] Etherel Anawlis > well let's see, sb vs dram or drake...i'd say an sb can't beat a drake's tank
[05:13:04] Chessur > and I think your wrong :(
[05:13:15] Etherel Anawlis > test mine...you don't know how i'm fit
[05:13:31] Chessur > yes i do. I have info'd every single person in the hole
[05:13:31] Etherel Anawlis > i'll even guarantee no support on my side
[05:13:36] Chessur > I know that you all suck at pvp
[05:13:43] Chessur > and i know that most of you run cookie cutter fits
[05:13:45] Chessur > also
[05:13:54] Chessur > that manticore fit you have is bad :( really really bad :(
[05:13:55] Etherel Anawlis > most...hmmmm
[05:14:51] Etherel Anawlis > so how am i fit
[05:15:14] Chessur > I can't reveal all of my sources and information in our first conversation now can i?
[05:15:29] Etherel Anawlis > well if you want, but i'd call you stupid
[05:15:56] Chessur > actually you guys are the ones that are raging.... i would too after that 'ambush'
[05:16:09] Allpowerfull1 > you can't even kill dead pussy
[05:16:09] Chessur > botched doesnt even begin to describe that fail
[05:18:07] Etherel Anawlis > i can't help that you change your ammo
[05:18:34] Chessur > wait what?
[05:18:39] Chessur > change my ammo?
[05:19:00] Etherel Anawlis > you think i didn't pay attention to your fail the first time? 5 volleys to kill me
[05:19:09] Chessur > ...
[05:19:35] Etherel Anawlis > it's an indy...1 shot kill or train
[05:20:11] Etherel Anawlis > it's not even a good indy lol
[05:20:17] Etherel Anawlis > t1 resists
[05:22:12] Chessur > This entire chat log is going to be the center piece of my next blog
[05:22:14] Chessur > this is art
[05:22:31] Etherel Anawlis > thank you, i thought you sucked as well
[05:23:19] Chessur > yep that is why you are down.... 2 covetors, 1 heron, 1 badger and counting sounds like a winner to me
[05:23:38] Etherel Anawlis > what's this you stuff...i don't have a heron or badger
At this point I was at a bit of a loss.... I don't have any more targets to hunt, so I knew that it was time to move on. But before I did- I posted the WH to sell it on the boards. Thankfully someone was interested, and I sold the worm hole for 210mil. Not bad for a days of work, but I wanted more! I was only about 100mil away from a PLEX (and let me tell you I love PLEX) so I went diving down another hole I found. I made it about 5 holes deep before I found something interesting. I was in a class 4 and on my D scan there appeared a ton of sleeper wrecks, and a solo tengu.
Now this is what I call a golden opportunity! The tengu seemed to have completed 2 combat sites and was 100% by him self. I gleefully sat and waited while he finished up his second site. After the last BS has popped, he warped to his POS and came back in a noctis. I watched as he slowly cleaned the first site, and then headed over to the second one. As I watched him clean up the second, a fleeting thought passed through my mind. Why do holies leave so many millions of dollars in salvage in an undefended industrial ship? Obviusly this guy was solo so perhaps that was the case- but would it not have been smarter to drop the 1st site loot off at the POS?
Either way his haste payed off for me at least. Like normal I had followed behind him while he cleaned wrecks, and just as he finished up with the last one- I opened up the torpedo bay doors, and let loose some very angry caldari navy mjolnir torps. He popped quickly from their wrath. And low and behold, the juicy noctis let flow a bountiful loot! 130mil worth of sleeper guts! Not bad for a days worth- about 340mil on the day, so hurray for another 30 days of game time!
Now I am going to be skipping around With my story some what. I am catapulting you the reader to the last few days of my current worm hole occupation. The reason why I am doing so, is becuase it was the first time that I have ever had the chance to spring a trap. And also the first time I had ever seen so many tears. a few days ago I was diving holes like normal, and making sure to check each hole on static mapper to see if any had a high occupancy rate. Normally you can tell how 'well traveled' a worm hole is by looking at the amount of combat and cosmic sites left standing. a worm hole with few means that people are actively farming the hole, and a worm hole with many means that it has rather sparse occupancy.
Normally I notice that C1 and C2 worm holes are the most occupied, while C4 - C6 are not. You can imagine my surprise then, when I found a C4 worm hole almost devoid of any sites. It seems that 2 corps had just moved in, and there was plent of activity on static mapper to back up my gut feeling. I decided that this would be a nice place to settle down for awhile, and moved in with my large secure container. After stocking it, I proceeded to rain hell from above with my little frig.
The first day went well, and i netted two kills. The first was a clueless covetor, and that was followed shortly by a heron popping out moon probes. The heron kill was interesting at least. I used my D scan to keep tracking how down on the moons. He was moving from moon at a fast pace. I got awfully close on a couple of occasions, but finally I guessed his warp in distance and basically warped in right on top of him. Only being 10k away I easily opened up everything on him, and was just finishing him off when his friend in a drake care screaming in to save him. To bad for the drake- but he was a bit late. I popped the heron and made a dash to my safe. as soon as I could, I came back and looted the heron wreck. Inside I was surprised to see about 2k worth of paradise cruise missiles, and random ammo. Perhaps they were trying to stop me from looting with the cargo size increase? I will never know- so i just blew it up. Almost on cue the drake came back- but again too late. All went well, and I made sure that i gave each pilot my service fee. The covetor incurred extra cost because as a PIRATE (Protecting Innocent Roids Againt Terrifying Exhumers) operative- it is my duty to ensure that any unlawful removal of space scenery is carried out under license. For those of you that wish to purchase a license, contact me in game for further details :)
Anyway on with the story. The first night didn't lend me with any good loot. However when I logged on the next day. The corps seemed to be moving POS mods into the system. I took up watch near the worm hole, and waited. A capsule and 2 badgers came from the pos and sat on the hole for some time. I held my guns, knowing that if I opened fire- they could simply escape to the other side. There apparent waiting seemed to have worked in my favor. They thought it was safe, and they were secure in their own little eve server. The badgers eventually jumped through. A little while later- one of the badgers warps back through the worm hole. Now you should never be killed while on a worm hole....Because if you are smart and wait out the timer, you can stay cloaked up and invincible for 30 seconds, before you initiate warp. If while you are trying to warp you are targeted- jump back through the hole.
Thankfully for me the badger pilot was in a rush- and started to align the second he was in system. That was good news for me, and I uncloaked and popped him. I looted what I could and no sooner had I finished than a hyperion and dramiel came warping in to save his now dead friend. Thankfully I easily escaped and decided to go AFK for a bit. I had some homework to attend to.
After completing the home work, I logged back in. I hit the D scanner- and who do i see but that covetor again. It was sitting in the same place, mining. Exactly like last night. Ladies and gentlemen, this is where my fun started. I hit the D scan and notice that they have 2 dramiels sitting on their POS. Also- their manticore that they had out earlier was suspiciously missing. Admiral Akbar was telling me in my mind that ITS A TRAP! I knew that the wise admiral was correct, and I needed to get bigger guns. So i went to my container, and grabbed my bomb launcher and one EM bomb.
I warped to the worm hole exit, gut shot into a C1 and then took that C1 to highsec. I re fit in a station, and soon I was back in my C4, bomb launcher attached and ready. before I decided to move in on the covetor again, I looked up their manticore fit. and HOLY SHIT- Fail fit doesn't even begin to describe that. So feeling a bit better about my chances I slowly stalked up to within 30k of the covetor. Setting my Dscan to 3 Au i was getting prepared to leave the second the drams hit my scan. With one last breath I unloaked, lockup up the covetor- overheated my torps and let fly. The second my torps were out of their tubes i released my bomb- and set my orbit. Suddenly a manticore decloaked about 15K off my bow. Shit. Then he started to point me with a long point- double shit. I was pointed.
I immediately aligned towards my far safe, and while pressing D scan like a mad man- noticed that the 2 drams were coming. TRIPLE SHIT. In the middle of all this- the covetor (who was now outside my point range) went pop. As the first volly of jugg torps hit my shields I knew that it was go time. (I didn't want to take the sig radius hit from turning on my MWD to early, so i waited until the first torps hit.) The second my shields dropped, I hit the MWD and overheated. I started to fly away at 3.3K. The drams landed on grid about 50K away, and they started to burn at me at rather scary speed. Luckily my speed fit purifer was miles faster than the manticore, and he lost point. I hit warp and moved on just at the second volley of torps hit my shields. Thankfully- i didn't even have my paint scratched :)
DAT COVETOR
And now the best for last- the chat logs. Hope you enjoyed, and fly safe!
Please excuse my typos in chat- I was rofling to hard :D
[04:45:58] Chessur > dont make it so obvious next time ok?
[04:56:00] Chessur > http://www.youtube.com/watch?v=rL9ihXiFAko
[05:03:43] Etherel Anawlis > i love it when a white boy links rap...come over here so i can bend you over like your daddy
[05:04:27] Chessur > you still owe me some service chage :(
[05:04:38] Chessur > don't worry I am sure that we are going to be seeing more of each other :)
[05:04:39] Etherel Anawlis > you still owe me some service
[05:04:52] Chessur > my corp has in intest in this hole
[05:05:02] Chessur > so i guess i am going to be sticking around :)
[05:05:08] Chessur > or you can just pay....
[05:05:48] Etherel Anawlis > what if you get podded and lose the hole?
[05:05:54] Chessur > alts :)
[05:06:16] Etherel Anawlis > well log them in and we'll have a fleet fight
[05:06:27] Chessur > no thanks. I work solo
[05:06:37] Etherel Anawlis > ok, i got a drake i can afford to lose
[05:07:00] Allpowerfull1 > THE ONLY HOLE I SEE IS YOUR CUMDUMPSTER YOU CALL YOUR MOUTH
[05:07:27] Chessur > if i needed a cum back, i would just wipe it off your mothers chin.
[05:08:03] Etherel Anawlis > so you gonna solo me or what?
[05:08:47] Chessur > I have been soloing you....... actually i have been soloing both of your corps.
[05:09:06] Etherel Anawlis > i could have done your job with a reaper...let's see a real fight
[05:09:28] Chessur > sure I will come after your drams next time ok>
[05:09:47] Etherel Anawlis > lol
[05:10:27] Allpowerfull1 > LOL
[05:10:28] Etherel Anawlis > wouldn't you rather kill a drake worth 80 mil?
[05:10:38] Cpt Cal > lol
[05:10:47] Sutairn > llol
[05:10:55] Chessur > nah drams make a more of a statement :)
[05:12:24] Etherel Anawlis > well let's see, sb vs dram or drake...i'd say an sb can't beat a drake's tank
[05:13:04] Chessur > and I think your wrong :(
[05:13:15] Etherel Anawlis > test mine...you don't know how i'm fit
[05:13:31] Chessur > yes i do. I have info'd every single person in the hole
[05:13:31] Etherel Anawlis > i'll even guarantee no support on my side
[05:13:36] Chessur > I know that you all suck at pvp
[05:13:43] Chessur > and i know that most of you run cookie cutter fits
[05:13:45] Chessur > also
[05:13:54] Chessur > that manticore fit you have is bad :( really really bad :(
[05:13:55] Etherel Anawlis > most...hmmmm
[05:14:51] Etherel Anawlis > so how am i fit
[05:15:14] Chessur > I can't reveal all of my sources and information in our first conversation now can i?
[05:15:29] Etherel Anawlis > well if you want, but i'd call you stupid
[05:15:56] Chessur > actually you guys are the ones that are raging.... i would too after that 'ambush'
[05:16:09] Allpowerfull1 > you can't even kill dead pussy
[05:16:09] Chessur > botched doesnt even begin to describe that fail
[05:18:07] Etherel Anawlis > i can't help that you change your ammo
[05:18:34] Chessur > wait what?
[05:18:39] Chessur > change my ammo?
[05:19:00] Etherel Anawlis > you think i didn't pay attention to your fail the first time? 5 volleys to kill me
[05:19:09] Chessur > ...
[05:19:35] Etherel Anawlis > it's an indy...1 shot kill or train
[05:20:11] Etherel Anawlis > it's not even a good indy lol
[05:20:17] Etherel Anawlis > t1 resists
[05:22:12] Chessur > This entire chat log is going to be the center piece of my next blog
[05:22:14] Chessur > this is art
[05:22:31] Etherel Anawlis > thank you, i thought you sucked as well
[05:23:19] Chessur > yep that is why you are down.... 2 covetors, 1 heron, 1 badger and counting sounds like a winner to me
[05:23:38] Etherel Anawlis > what's this you stuff...i don't have a heron or badger
100MN Tengu, Not a bomber But fun.
^ That post is insufficient. Therefore I will post my take
on le battle.
I was sitting back relaxing- admiring the soft blue glow of
my utilitarian caldari quarters, when suddenly the intercom crackled to life.
It seems that one of our deep space covops pilots had detected something rather
interesting. His voice sounded rushed, and excited. An orca was slow boating
out of a large bubble, near gate 3 jumps from my home system. Feeling my heart
quicken with the thought of enforcing the space lanes (it seemed this pilot was
unlicensed), I sprinted out onto the gang plank- and horridly shoved my ocular
implant special edition manacle into my eye. I stopped by the mini fridge near
my pod, pulled out a Quafe, some blue pill, and a bit of crash for the upcoming
altercation with this unlicensed flyer. As I sank into the warm link fluid of
my pod, I hesitated a moment and looked out at my gang plank. There she was,
standing in nothing but a grey night gown, looking as beautiful as ever, I
flashed a smile, and hoped that I would come back soon. She waved, and a second
later my pod closed with a soft thud. The cool electronic chords fused into my
lower skull and along my spine. I was home again. As i slowly coalesced with my
ship, tactical overlays began to dance in my psyche. I forgot about her, about
space bills, everything else exited from my mind. I was ready.
I opened my mind, and pushed my ' Tengu ' class strategic
cruiser through the docking port. As I took stock of my ship, I fondly
remembered how I had become the proud owner of this vessel; A gift from a
special friend. I checked over my fittings- Heavy missiles, pirate class shield
booster, special 'federation' issue webs, and a nice disruptor from a friend of
mine who was chummy with some thukker guys. As i was calmly towed out of
station- a long shadow descended upon my cruiser. Looking up I noticed that it
was none other than a 'Machariel' class Battleship. I grinned to myself; it
seems that my fellow officer aeth gemulus had decided to take this job
seriously. I could never figure out how he had gotten a hold of that ship. It
being a pirate ship, he stuck out like a sore thumb flying alongside my police
issue ship, but it had never let him down in a fight. According to him it was
in some convoluted karaoke bet... that he had won the ship. But for some reason
I just couldn't believe that story- no one in their right mind would part with
something so deadly over a song.
Aeth invited me to link into his fleet, and I was happy to
notice that another officer was already on the case. It seems that good news
travels fast. As I linked into fleet communications, I was greeted by none
other than Jed. Already a jump ahead of me, Jed was in his trusty ‘Tornado’
class Battle Cruiser. I had always through that was an interesting choice-
every time we entered warp, I always thought that his ship would come out on
the other end reduced to nothing but metal scraps. But if anyone could handle a
ship like that it was Jed, and in the past few years- it had never let him down
(scratched paint and duck tape aside) As we exchanged pleasantries I urged my
ship into warp, and felt the familiar shudder as my engines screamed to life.
As I flew towards the first gate, it appeared that our unlicensed
pilot was attempting to fly a huge ‘Orca’ class Capital Industrial ship un-detected
through our patrolled space. Why a pilot could somehow think he / she could surreptitiously
move an orca through space is beyond me. It must be loaded with illegals, or
some type of contraband. This could potentially be a huge bust- and break our smuggling
case wide open. It’s just what we needed.
Things started to get dicey when our covops guy lost sight
of the target. It seems that our runner had taken an interesting turn through G-M4I8,
and was headed towards R-2R0G. Luckily using his police instincts, and years of
experience on the beat- Jed made the right call and was already warping ‘the
nado’ towards the R-2 gate in G-m. Communications suddenly became hesitant. Jed
had pushed his Tornado into warp, and was making best speed towards the gate.
His scanner picked up the fugitive as it jumped out of system. We were racing
against the clock, it was all up to Jed.
Jumping from Saranen into 93PI-4 I knew that I had to assist
Jed quickly. With a bust this big, it will almost be certain that the drug
lords will put up a fight. Communications became a monologue of Jeds status
reports. It seems that he had missed disrupting the fugitive on the G-M gate in
R-2 and was giving chase towards the system of CR-AQH. My feelings of
trepidation about this job were almost uncontrollable. CR- is the home system
of a band of scum lords, all of which were gnomes with a serious case of small
men syndrome.
Jed continued pinging my ship with status updates, it seemed
that the target had jumped into CR- and Jed was right behind. Luckily Aeth and
I were just warping into R-2 so we were only a short distance behind. The seconds
crawled by… Jed hit the gate and jumped- blind into CR-. Aeth and I awaited
breathlessly, when suddenly ‘GATE CLEAR, D SCAN CLEAR, ORCA OFF GATE… I HAVE POINT!’
with a quick ‘hell ya’ on our fleet chatter Aeth and I jumped into the pirate
den. I tried to hide my dumb grin- it was go time.
My tengu shuddered out of system trans warp, and I quickly
took in my surroundings. D scan was clear for now, but my neocom showed 33
pilots in local. With our fleet consisting of Aeth, Jed, myself, and a
scurrying officer tofu (who was a few jumps out in his trusty hurricane) I knew
we had to take care of this situation quickly. I saw the machariels engines belch
fire as Aeth punched the accelerator and proceeded to ram the Ocra farther from
the system gate. It was all over now. I urged my tengu closer and ‘webbed’ the
target- he was stuck now.
Now that we had secured the arrest, we attempted to ticket
the pilot. However the pilot resisted our offer of a lenient 500mil fine, and
instead preceded to retort- ‘Fuck you’ in local. We attempted to calm the
subject down, however this only seemed to aggravate his unstable mood more- and
he began calling out on all local subspace channels ‘I need help’. Unsure of
how quickly the small men could truly mount a resistance force, officer Jed and
Aeth decided to poke a few holes in the orca. With 15 800mm ‘Repeating’ artillery
on the field, these ships could dish out a ton of hurt, soon fire had broken
out aboard many decks of the now sinking orca.
However it was against officer policy to destroy ships
outright- unless there was imminent danger, or outward signs of aggressing.
Because the Orca had done neither- it was our duty to wait out until a proper
resolution to the problem was found. In the mean time I proceeded to send a
proper communiqué through all ‘Team Liquid’ space channels in an attempt to acquiesce
additional supporting officers.
Thirty minutes later, and now 175K off the gate- the
officers had grown weary. It seems that the gnomes were too drunk / high to
mount a significant threat, and the orca pilot had resigned to his fate- he
knew it was over. During this time, I had ordered someone to get a bubble set
up around the orca (who needs a dictor? Not I. ), in the hopes that after we
killed the crumbling ship, we could also take down the pilots pod. However
before my brilliant plan could take effect, my neo-comm screamed in my ear-
local space had jumped up to 50. It seemed that backup had finally arrived,
and in force.
Giving the order, one round of shells out of the machariel
and tornado put the orca out of its misery.
Thankfully I also
arrested the pod.
Hitting my D-scan quickly, I found that it had exploded with
ships, all comprising the enemy fleet.
3X Scimitar
Machariel
2X Maelstrom
Tengu
2X Onyx
Cerberus
2X Lachesis
Rook
4X Drake
Harbinger
2X Rifter
Harpy
2X Vigil
Taranis
Scorpion Navy Issue
Tornado
It seemed that our reputation had preceded us 26 vs 4. Now
that is what I call good odds. As the Orca lay listing in space, our ever aware
commander realized that we could not leave this large amount of litter in
space. While our fleet began to align out I along with another trash acquisition
ship approached the listing wreck. With a salvager equipped, my companion officer
Orious had the orca cleaned up in no time- and luckily not a moment too soon.
Officer Aeth called for a 50K warp to the small men home station, we were going
to meet them for glorious battle.
I kicked the tengu into warp, and once I shuddered back into
normal space- my sensors had exploded with ships. This is Just what I had been
waiting for- a chance to really put my new tengu ‘Freckles’ through her paces.
I overhead my special Gist- X type 100MN afterburner, and charged into the
enemy fleet. As my tengu surged ahead into the fleet, I knew that I had to keep
a keen eye on my piloting. Half of the fleet had already read boxed me, and I
had a feeling that I was going to be called damage primary. There was enough
alpha on the field to insta pop my hyper high end cruiser, I couldn’t get
careless or lose transversal for a second. The battle on the station raged for
about 10 min. During that time our fleet tried in vein to apply enough DPS to
try and pull through 3X scimi reps. We got close on many occasions, but the
small men seemed unwilling to go beyond 30K of their station, and certainly
never out of Scimi rep range.
We were getting bored- so Officer Aeth called a warp out, to
a Far gate. At 70K We had only a few seconds reprieve when their entire gang
landed 50K off us. It was time for round two. Luckily I had just finished
repairing most of my heat damage, and began to burn towards the fleet again-
when I noticed a Machariel along with light tackle on a intercept course
towards me. Again their entire gang proceeded to red box me, and my computer
screamed in a symphony of warnings. I began to change my course, and punched my
AB. I need to keep that Mach off me, and at the same time I need to ensure that
light tackle didn’t web me. Slowing down would be death to me. Using my webs
the first of the light tackle bit the dust thanks to a coordinated effort focusing our DPS on the webbed frigate.
The other frig disengaged, and I decided to strike out at
the Machariel. I had it webbed, and pointed- and for a short while- the pilot
had stupidly flown of his Scimitar Rep range. Officer Aeth called for all DPS
on the machariel. I heated my launchers and prayed. Could we kill it in time
before the scimitars could give their life saving reps? 75% Shield, 50% Shield,
25% shield…. And shit. The reps hit him just in time. I had been orbiting this
Mach for some time now, and my tengu was feeling the strain. Their entire enemy
fleet had closed distance on our position, and I was feeling the Machariels
heavy neut slamming into my cruiser (along with a web… wtf a machariel with a
web? ) with my 8 active modules all running, some running with heat, and a
fleet of about 30 ships focusing on you- I would never trade this job for any
in the world.
‘Freckles’ and I were in our element. I heated my AB, drank
my Quafe, and took some crash. I over heated my webs and began the process of
peeling frigs and the machariel off me. I grabbed the harpy first- with webs on
and it called damage primary, I had hoped that we could kill it. But sadly we
didn’t have the projection to bring it down under 3X sustained scimitar reps. Thankfully,
Caldari AF’s are not known for their speed and I pulled away from his web,
while he was still stuck under mine. Next came the rifter that was also webbing
me.
After him, it was only me and the machariel. Keen to keep my
transversal up I had begun cork screwing down and away from the body of the
enemy fleet. Thankfully I was faster than the angel battleship, and holding my
webs on him, broke free. But I was hardly in the clear at this point. My cap
booster, shield booster, webs, and AB were running all out just to keep me
afloat. My mids were heating up and my Tengu shook as the combined brunt of the
enemy’s fleet struck it. I had gotten through the worst of it. Or so I had
thought. What remained of our small fleet was valiantly trying to bring down primaries.
At this point we had not lost a single officer.
For the next twenty minutes I dove in and out of the enemy
fleet- trying to separate them from the scimis, grab points, and webs on
primarys and trying to find a way to pull anything closer to our fleet. Being
in a tengu can be a blessing and at times a curse. Here I was: one versus
thirty attempting to secure points and webs for my fleet, when primaries were
called. I was the only ship that could get in this close with any hope of
survival. However the pilots of the hatchery are not about to be undone:
leaving me mostly to traverse the battle field as a lone wolf, the remaining hatchery
pilots found ways to fly around the maelstrom and position their ships
perfectly to apply DPS, and somehow manage to avoided the two lachesis and
light (scimi repped) tackle on the field. It is a pleasure having the opportunity
to fly with some of the best in the business of law enforcement.
As the battle raged on, officer Aeth and I had decided that
the only way we could really get a kill in this fight, was for their fleet to
become sloppy- and move out of rep range. It was going to be a waiting game.
But the unthinkable happened. Jed our feerless Orca hunter, suddenly had light
tackle descending on his tornado. Remaining calm he over heated his MWD and
tried to pull as much range as possible, before the enevitable scram hit him: Because
if that happened, his tornado would lose speed, range control and be volleyed
off the field by the superior enemy fleet. Jed called for support, and myself
along with our anti tackle ships flew to his rescue. He had a harpy, rains, and
lachesis long pointing him.
Pangell, Orious, and I rushed to Jeds Aid. Orious split webs
on the harpy- and Jed costed out of web range. But a tranis was gaining ground
on him. Luckily I threw webs on the tranis, and took it down.
The ranis exploded in a ball of blue light- and Jeds MWD
once again screamed to life. But sadly it was too little too late. The lachesis
had a long point on him. As our fleet tried in vain to kill it under 3X scimi
reps Jed and his valiant tornado burst into blue light.
With the battle quickly becoming a stalemate, it seemed that
the small men had gotten bored, and returned back to their home station.
Through sheer grit and determination the EC- police held the field.
Flying back to Saranen, I remembered why I played this game.
For great PvP battles like this. There is nothing better than returning home
with most of your modules burnt out, successful, and being able to say-
“I was there.”
Sunday, September 9, 2012
Getting back after a Hiatus
Hey all, its been some time since I have written in this blog. As some of you may or may not konw, I really have not been down in WH space. I have been playing in ATX, and flying with some of the best pvp'ers in the business. 'The Hatchery' is my new home, and for the past year or so I have been honoing my skills in small gang nano pvp along with FC'ing those types of fights. However with my newfound wealth I plan on making the return to worm hole space more regularly. I plan to be flying new fits, and brining in new assets that will increase my sucsess.
So lets start- how do i feel about bombers now that I have had the chance to really get some more varied pvp experience underneath my feet: To begin I still feel that bombers require a large sp sink to be able to pilot effectively. Along with SP, you are going to need in game experience. You need to know your ship types backwards and forwards, as well as speeds, fallofs, and weapon tracking from the top of your head. Another thing that you are giong to need is a proper fit, and when i mean fit- I mean everything. Implants, drugs, links ext. Now take all of this with a grain of salt. If your only plan with a bomber is kill soft targets (things that really can't shoot back) then you really never have to go this in depth with a bomber. If shooting those types of targets is your only goal, wait for next week and i will go with an over view of WH infiltration. However for the remaining of this post- I am giong to be talking about hitting things that shoot back.
Lets start with implants. Depending on how much ISK you have to throw into your bomber, this is going to vary slightly. Here is a list of useful implants:
Genolutions, both of these can help you get that extra fitting so many bombers need, along with helping you out if you don't have AWU 5 or some other SUG 5 yet. I highly suggest getting a pair of these.
Implant slot 6: Acceleration Control (3% bonus to speed)
Implant slot 7: Evasive manuvering (3% bonus to agility)
Implant slot 8: Zor's custom navigation hyper link (5% bonus to speed)
Implant slot 9: deadeye target navigation prediction (3% decrease to velocity factor on missiles- this is huge for torps.)
Implant slot 10: Deadeye Rapid launch: (3% increase to launcher fire rate.)
The above list is the basics. If you have more isk- get 5% over 3%. However if you really have some isk to spare then i suggest a set of HG Snake :)
On to drugs. I suggest that you also carry these:
Quafe Zero- 5% increase to speed, and 5% increase to targeting speed- NO CHANCE OF SIDE EFFECT the soda pop is an amazing drug, on basically every ship. I love it.
Crash: Now there are a few different concentration levels of crash. The lowest, which you can carry around in HS and has zero side effects is the synth version. It gives a 3% decrese in explosion velocity, helping to apply more of your dps to the target. Flying with synth in a bomber is a must.
Ok now that is out of the way, lets talk about links. Off grid links are incredible. Getting a second T3 account that can probe and provide links can be a huge plus while in WH space. If you have the ISK again- i suggest grabbing one. I deally you would run a quad link loki, with skirmish mind link. Have your 3 skermish link, along with your 4th being an information superiority link.
The skermish links are pretty self explanitory- they make you go faster, they shrink your sig, and they will increase your long point range / web range. A t2 unheated long point with links- is 36K. You can heat out too 42K. If you want to put a bit of bling on your bomber, grab a dark blood warp disruptor. that will give you an unheated point out too 42K. If you are willing to throw even more isk- grab an RF point. Unheated you can point out too 45K unheated, and 53.8K heated. Now links and this long point help you in many great ways.
First and formost it keeps you far out of web, neut, and even heavy neut range. Another great plus is it allows you and your slow as shit bomber to orbit at a wide range, and keep your top speed up, making it harder for those light drones to get on you. Lastly a bomber with a 10mn ab or 1mn complex MWD sitting out around 40K is nearly impossible to hit with most (i stress most) turret based weapon platforms. The only weapon system that is really going to reliabily hit you (They are still going to struggle applying any sort of real dps) out at those ranges, are pulse lasers, and HMLs. Don't get me wrong- if you really cut your transversal, an arty cane is still giong to blap you. Like flying any frigs, you need to watch what is on the field, and your transversal- no matter what links you are flying with.
Now on too the bombers- as you know I feel that hound / purifier are king. But I have found a use for the 4 mid slot bombers. If you throw a sensor damp, with range script and a cap booster on them, they can do some pretty funny things. For example: A single maxed skilled damp (links makes it even better) can damp down tier 2 BC class ships to a piont where you can sit at overheated long piont range, and they cannot even target you. If you put an information link, and skirmish links with your bomber, this range is amplifed even more :) It is a usefull trick.
Well thats it for now, I plan to go through some of these new ideas in a bit more detail in the next part. To end I will leave you with this: An excellent video of a guy pushing the bomber to the limit. Snakes, blue pill, maked out skirmish links, and siege links= your bomber can be really really fun.
http://www.youtube.com/watch?v=ZLtHzH3uWis
So lets start- how do i feel about bombers now that I have had the chance to really get some more varied pvp experience underneath my feet: To begin I still feel that bombers require a large sp sink to be able to pilot effectively. Along with SP, you are going to need in game experience. You need to know your ship types backwards and forwards, as well as speeds, fallofs, and weapon tracking from the top of your head. Another thing that you are giong to need is a proper fit, and when i mean fit- I mean everything. Implants, drugs, links ext. Now take all of this with a grain of salt. If your only plan with a bomber is kill soft targets (things that really can't shoot back) then you really never have to go this in depth with a bomber. If shooting those types of targets is your only goal, wait for next week and i will go with an over view of WH infiltration. However for the remaining of this post- I am giong to be talking about hitting things that shoot back.
Lets start with implants. Depending on how much ISK you have to throw into your bomber, this is going to vary slightly. Here is a list of useful implants:
Genolutions, both of these can help you get that extra fitting so many bombers need, along with helping you out if you don't have AWU 5 or some other SUG 5 yet. I highly suggest getting a pair of these.
Implant slot 6: Acceleration Control (3% bonus to speed)
Implant slot 7: Evasive manuvering (3% bonus to agility)
Implant slot 8: Zor's custom navigation hyper link (5% bonus to speed)
Implant slot 9: deadeye target navigation prediction (3% decrease to velocity factor on missiles- this is huge for torps.)
Implant slot 10: Deadeye Rapid launch: (3% increase to launcher fire rate.)
The above list is the basics. If you have more isk- get 5% over 3%. However if you really have some isk to spare then i suggest a set of HG Snake :)
On to drugs. I suggest that you also carry these:
Quafe Zero- 5% increase to speed, and 5% increase to targeting speed- NO CHANCE OF SIDE EFFECT the soda pop is an amazing drug, on basically every ship. I love it.
Crash: Now there are a few different concentration levels of crash. The lowest, which you can carry around in HS and has zero side effects is the synth version. It gives a 3% decrese in explosion velocity, helping to apply more of your dps to the target. Flying with synth in a bomber is a must.
Ok now that is out of the way, lets talk about links. Off grid links are incredible. Getting a second T3 account that can probe and provide links can be a huge plus while in WH space. If you have the ISK again- i suggest grabbing one. I deally you would run a quad link loki, with skirmish mind link. Have your 3 skermish link, along with your 4th being an information superiority link.
The skermish links are pretty self explanitory- they make you go faster, they shrink your sig, and they will increase your long point range / web range. A t2 unheated long point with links- is 36K. You can heat out too 42K. If you want to put a bit of bling on your bomber, grab a dark blood warp disruptor. that will give you an unheated point out too 42K. If you are willing to throw even more isk- grab an RF point. Unheated you can point out too 45K unheated, and 53.8K heated. Now links and this long point help you in many great ways.
First and formost it keeps you far out of web, neut, and even heavy neut range. Another great plus is it allows you and your slow as shit bomber to orbit at a wide range, and keep your top speed up, making it harder for those light drones to get on you. Lastly a bomber with a 10mn ab or 1mn complex MWD sitting out around 40K is nearly impossible to hit with most (i stress most) turret based weapon platforms. The only weapon system that is really going to reliabily hit you (They are still going to struggle applying any sort of real dps) out at those ranges, are pulse lasers, and HMLs. Don't get me wrong- if you really cut your transversal, an arty cane is still giong to blap you. Like flying any frigs, you need to watch what is on the field, and your transversal- no matter what links you are flying with.
Now on too the bombers- as you know I feel that hound / purifier are king. But I have found a use for the 4 mid slot bombers. If you throw a sensor damp, with range script and a cap booster on them, they can do some pretty funny things. For example: A single maxed skilled damp (links makes it even better) can damp down tier 2 BC class ships to a piont where you can sit at overheated long piont range, and they cannot even target you. If you put an information link, and skirmish links with your bomber, this range is amplifed even more :) It is a usefull trick.
Well thats it for now, I plan to go through some of these new ideas in a bit more detail in the next part. To end I will leave you with this: An excellent video of a guy pushing the bomber to the limit. Snakes, blue pill, maked out skirmish links, and siege links= your bomber can be really really fun.
http://www.youtube.com/watch?v=ZLtHzH3uWis
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