Wednesday, October 26, 2011

10AB Purifier, 100AB Tengu + Links

More tales from the whiskey hole.

Seems that 100AB Tengu (w/ links) +1 Purifier is fun

Before I begin, hats off to Sergeant RL3. I have a lot to learn from you, and would like to thank you for allowing me to fly and learn form your experience Your PvP in your 100AB is a pleasure to watch and participate in.

So Serg calls me in SCBW local one day, and ask Chessur- you live in worm hole right? Is there anyone that I can come over and fuck up? I say yes and before you know it, Serg shows up in worm hole space, and joins me in the underworld of eve.

The holies of 308 are rather annoying. Like most pseudo holie PvP players they like to sit on the hole at 0. However this doesn't work so well when there is a 100AB tengu that is very very good at bumping.

Our first victim was an onyx that enjoyed sitting on the hole at 0 with bubble up. I guess he was not too concerned when serg jumped in, flew off the hole to 40K turned around and started to scream right at him. Him not jumping through the hole during those precious seconds, spelled his death.

During the onyx fight (who is now trapped 20K off the hole) a drake and hyperion decide to show up and crash the party. Sadly, neither of them can break the tengu or my tank (yes i said tank). I grabbed point on the onyx while serg blasted over to the drake, pointed web, and proceeded to rape it.

At this point the battle was getting too intense for the hyperion (it had not hit one of us) and it jumped out of the hole. I was discussing how this corp had dropped a thanny on me before (yes just 1 recon and a purifier can make them drop carriers...) When the hole shimmered, and out popped the hyperion. Returning from the POS was another onyx. So we engaged again. Hyperion was sitting on 0 off the hole, and was doing nothing- onyx had warped in at 30K away. I grabbed point while serg tried to bump the hyperion off the hole. Then the shit hit the fan.

We had a thanatos drop in out of warp, 30K off the hole and 20K from me. I was worried that it would have heavy neuts, so i burned out of range, while serg immediately dropped his bumping game on the hyperion and took a point on the thanatos. I took a wide 55K orbit and started lobbing torps at the onyx yet again. We were ever so slowly breaking it's tank. In the mean time me and serg were going through all of our intel channels to try and get some support to come and drop this thanny. The thanny started a triage cycle (WTF?) so me and serge tried in vain to dorp the onyx. We were biting down the shield, when another holie member warped to the hole at 50K in his scorpion.

Skirmish links are amazing. I overloaded my prop, burned at him and overloaded my point. Once he was pinned, serg and I had a combined DPS to pop that scorp before it even had a jam cycle off.

As a final insult, I took the pod as well.

At this point things were getting a little interesting. We had a triage thanny, and an onyx. I had not planned on this rather extended and heavily tanked fighting. We were 3 Jumps out to HEK, so with the tengu holding a comfortable point on the Thanny (onyx really doing nothing) i took out off out of the hole, to grab more repair paste, torps, and ammo for serg. On the way to Hek serg decided that he had to pee, so while orbiting the thanatos, walked to the bathroom, and then came back. Only a man with true cahones attempts something so brash.

On the way back to the worm hole 1 Jump out to be exact- the unthinkable happened... Serg was jammed.


Apparently ever since it landed it had been trying to jam out the tengu, and finally got off a single cycle. The thanatos was hot aligned, and insta warped back to the pos to lick it's wounds. After this ass whipping, the holies didn't want to play any more, and they logged out. So me and serg took off through another worm hole to Nul sec.

Acting as scout serg and I shot around some of the populated systems until something decided to come and fight us. In the mena time, serg sniped a munin burning off a gate.

After that things started getting intense. Russians showed up with a Mach, 2 nano drake, 2 nano cane to fight off serg and I. Our first engagement was rather shaky. Serg had to warp off in 75% armor after the mach shattered his tengu tank.We had thought the day was lost, until I grabbed a warp in on a cane sitting off the gate.

I called out to serge and he punched his tengu into warp. I uncloaked- overheated my point, prop, torps. I was about half way through his shield when serg dropped out of warp 20K of him, and proceeded to quickly drop his ass.

Just as we were chewing up the last of the canes HP, the rest of his nano gang landed. Let me tell you seeing a mach, drake, drake, cane land about 17K off your bomber is a scary sight indeed. Thankfully the cane was just exploding... so with his lock off I insta cloaked and warped off to safety with serg.

The next day it seemed that serg had a good enough time flying with me, that he decided to log of in hole, and join me in the morning. The day started off slow...

But started to heat up, once a tengu dropped out of warp to witness the destruction of his industrial friend. i guess this tengu didn't understand that not having a prop mod, and landing 20K from the hole is a bad idea. Serg and I engaged him instantly. Half way through the fight, the enemy tengu realized that he was not breaking serg's tank... so he primed me. To bad for him, his tengu couldn't crack my tank either, and he burned up in a ball of fire only 15K off the worm hole.

After the tengu loss, shit got serious in worm hole 51. It was time for some RR fun! out of the high sec popped out about 7 RR BS with a armor tanked, and jam fit scorp. Serg tried in vein to bump something off the hole, but they had webs- and the group of RR sniper BS (yes rr on snipers ?!?!!) wasn't moving off the hole. Whats worse- serg was getting perma jammed form the scorp, and even if we could get a lucky bump- there was no way serg could slap his web on the target. So i came up with a plan. Serg alone could not break the RR tank. So i suggested that both of us over heat, and primary the scorp. If we could make that jump through the hole, we could the try to bump and web a BS off the hole. If the scorp was stupid enough to jump back in again, and try to save his friend- he would be locked out of the hole for 2min30sec and me and serg might have a chance at breaking it.

With the plan in hand, I decloaked- and was instantly red boxed by the entire group of BS. Volley after volley began flying around my purifier.... but as expected they were all way off from hitting their target me and serg started to take chunks of armor from the scorp.... when it was about 35% armor left, the scorp jumped, along with the other 5 BS back out to high sec.

F that.

So we moved to hole 308 (the guys who dropped a thanatos on us yesterday) and moved into the static C3 hole. Once inside we noticed a tengu piloted by a pilot i will not name. I had tried to kill this pilot multiple times but, he always had his drake stabbed.... with about 3 of them. we could never hold him. ever ytime I had engadged him, he would always primary me- send his drones on me... in fact i thnk that it was his goal in life to kill me in any way shape or form. Even if that meant sitting on a worm hole at 0 in your stabbed drake....

But today we had a secret weapon- Serg.

The tengu has a cloaky buzzard alt, and the second we popped through the hole, the tengu safed up. (Seemed that we caught him running his 3rd site... all the wrecks were yet to be salvaged.) Then he logged out.

I was livid.

Serg was sitting on the c2 side of the c3 and noticed that there was a falcon at one of the POS... once it disappeared, he postulated that perhaps the tengu might try and burn through the hole, with the tengu jamming him. So i called an SB friend of mine in a hound- and before you knew it we had serg on 0 of the worm hole, and a hound sitting with primed torps about 50K off.

As expected the tengu pilot logged in, and warped to the hole quickly. he jumped through. I sat on the C3 side waiting patiently. On the c2 side it seems that the falcon decloaked and got a face full of missiles.

serg locked up and pointed the enemy tengu... when it warped back through the worm hole. When it did that- it was all over. it was now sealed out of that worm hole for 2:30.... the worm hole shimmed on my side, so i decloaked and pointed the tengu. Serg and Chey (in his hound) were in tow. The pilot immediately seeing me primed me and let loose. But again a tengu with out a web is not going to break my tank. he lobbed missiles at me the entire time- once he hit about 33% on my MSE my HP sank no lower, and the tengu shattered 10 or so seconds afterwards.

Thanks to Serg, and Chay howler for flying with me

Again this bomber pilot would like to tip his over size AB hat to Serg- beautiful piloting man. Hope we have many roams in the future.

Next week I plan on writing a post from an SB point of view of all this. How does one stay alive? What is your role? What should you be doing in fleet?

Monday, October 17, 2011

Can i Join your mining op? Let me grab my... falcon?

Mining ops. I love them, becuase you get more bank for your buck. The only thing missing- is as always more points.  Today me and a friend of mine broke up a mining op- and I felt that a story like this should be posted. This is a tale that happened some time ago, and was rather funny.

Everyone was hanging out in vent, after a long day. I was drinking my Guinness and kicking it back with a piece of cheese cake, when one of our newest members calls out on coms:  I hvae a mining op, 2 retrievers, covetor, bestower on scan, with cans. As you all know, i love jet can miners. So I asked in vent if anyone was up for a quick roid ticketing. The only thing wanted to join me, were two of our falcon pilots. So fitting them with rainbows, we pushed off and made the trip through high sec.

I was a bit worried- as this was the biggest engagement 'the new guy' has handled. I thought that I should probably grab another beer, so i finished off my cheese cake and opened another beer. On the way there I figured that this was going to be an easy job- 3 soft targets, so no worries. But as every good PvP pilot knows, change is the face of the battlefield. 4 Jumps away from our target we get a call on coms that a demios and brutix are now 'guarding' the mining op, and there is also a possibility of a cloaky ship watching the high sec hole.

So I decided to do something rather interesting. Let 'the new guy' run the show. Me and our 2 falcon pilots waited patiently outside of the hole, within 5K.We hoped that once we had a warp in point we could simply fly through the hole- and warp to the mining op before everything warped off. Now i am not if you are aware, but when you try and sneak up on miners unlawfully destroying natural wonders there are about 19340781230784134 1mm wide roids that can decloak you. We needed 'the new guy' to traverse this rather treacherous infield and give us a warp in.

I was trying to command him as best I could with out actually seeing any of the target, or the battlefield. It was slightly nerve wracking, so i slammed my beer- as we gave the word to jump. I jumped through the worm hole, right after the falcons. We punched the warped engines- and landed on the grid. as anticipated everyone was decloaked. The falcons spread jams, and we spread points (all three of them). We had the demios and brutix jammed- so we opened up on the miners.



Warped away becuase we didn't have a point

Once the 'soft' targets were down, we moved on to our jammed targets.

First was the brutix:

Once the brutix was down, the demios decided he had enough and broke off. We all thought the fun was over, when i noticed that some one was closing on us with a heritic. I thought that it must be one of the dead retrievers, so I told everyone  to cloak up and see what happens. The heritic landed on the grid, and proceeded to bounce off a roid- and get trapped in a mess. I gave the order to uncloak, jam and open fire.

It seems that keeping your MWD on while moving 100m/s = Death when my torp hits you in the face.
Roids suck don't they :)

It seems that after this- they got mad. So these holies decided to drop an astarte, dammnation, absolution, and slephnir on us. While falcons are good, i had a feeling that 2 purifiers (one new and low sp) and 2 falcons are not going to be enough to put a stop to that EHP nightmare. So with a victory in hand- we cloaked up and pushed off.

All special shout out to Smily Smile- I know that we traded pleasantries after the fight, but remember trying to whore on kill mails can be a dangerous pastime, I just can't bring myself ot shoot at other bombers <3


Sunday, October 16, 2011

Why yes that Purifier is in fact.... bait

Quick tale from the Whisky Hole-

Why pilgrims + 1 bomber are fun!

The day started out with this-

Which lead to this

Then they got mad. So they sent interceptors and other frigs to kill us. Using my purifier as bait, and noticing that he was dual boxing, this happened:

Then the kitsune thought that jamming the pilgrim would stop its drones. Hopefully it learned form it's mistake.

Thanks to my long range point- the Kitsune was also podded

Then shit got real. They brought A RAIL FEROX OMG

I closed in from 40 k, keeping transveral up- and pointed, settled in orbit and smashed him. Sadly when he was entering armor, he warped off. Damn stabs.

After this we had a slight reprieve, as the holies went back to their pos to lick their wounds. I had to afk for a bit, and one of our new members jumped into the hole in his purifer to take my place for a short while.

It seemed that the malediction wanted another go at killing an SB- so it took the same bait... again this happened:

Gotta love that faction point drop <3

They decided to engage again- right after i returned from being afk this time with 2 draek, a black bird and a rook! They also brought along a crow. Luckily for us, it seemed that our pilgrim bait was working, and the raven bait had drawn aggro. The pilgrim uncloaked, released drones and was jammed.

I don't know if the rook forgot I was there- but i uncloaked about 20K off him, pointed him and shot torps up his tail pipe.

Gotta love those faction multi's

The crow got mad- and chased me, so we gave chase with warrior 2's

At this point, it was neut domi, 2 drake, black bird vs 1 low sp raven, 1 pilgrim, 1 purifier. So we disengaged.

I wake up this morning to activity in the hole- and find this jumping through:

Because he was too busy typing 'ARE YOU F@&*ING KIDDING ME' in local- i killed this as well:

Ya thats right, my sb is an interceptor abortion clinic. I killed three of those fast shmucks while there were in utero.

Also why do you run PI in this? Fill wish so much... stuff?

Hope you liked my battlereport <3

Monday, September 19, 2011

Stealth bomber musings: Odd fits, and the MSE

Due to the success of my 'blueprints' series, I have decided to continue in the same vein as my other 'informative' stealth bomber postings. Today I am going to be covering some rather unique bomber fits, as well as taking an in depth look at the MSE AB combo in bombers, and how this build stacks up against other popular solo setups.

To start this off with a bang I am going to first discuss the idea of the 10MN AB bomber. Now this idea may sound crazy, and it is. The brain child of this idea was the 100AB fits common on T3 ships, except this is modified for bomber use. Sadly the only way you can make this really work is with the purifier. All of the other SB can fit the 10ab- however the purifier has the largest cap of the 4, and because of this, can really make this setup shine. So first let me list the fit for you. Be warned, it is VERY SP INTENSIVE you are going to need perfect fitting skills if you hope to squeeze this onto your bomber.

Purifier, 10AB

Arbalest siege missile launcher, Caldari navy mjolnir torpedoes
Arbalest siege missile launcher, Caldari navy mjolnir torpedoes
Arbalest siege missile launcher, Caldari navy mjolnir torpedoes
Covert ops Cloak
Core Probe Launcher

10MN Corelum C type AB
Warp DisruptorII
'Canyon' Shield Extender

Nanofiber Internal Structure II
Thukker Micro Aux Power Core
Ballistic Control System II

Small ancillary current router I
Small ancillary current router II

This fit provides the following stats:
DPS: 416
EHP: 3.25K
Cap lasts: 4:44 with everything on
Speed: 1934m/s
Align time / Agility: 21.9s with AB on, 4.78s with AB off
Signature Radius: 41

And there you have it folks, the best 10AB fit. Like the 100AB tengu, don't expect to simply click orbit and expect and easy kill. Your agility is HORRIBLE- therefore you must make your manual piloting turning maneuvers in between AB cycles. Yes this means that you have to CONTINUALLY pulse your AB, and make any navigation changes then. Its curious, becuase if your after burner skill was lower (IE your mod is active for a shorter period of time) you could theoretically be better suited to this fit, although your Cap would suffer a fair bit. However provided you learn how to fly this beast, the damage mitigation that this fit provides is simply astounding. Drakes do a whopping 25dps (provided perfect skills with HML's) and turrets have a very very hard time tracking you with any reliability.

If you can learn how to fly this fit, and learn how to control- and to only navigate when your prop is off, you have a chance, a very good chance at soloing just about anything cruiser and up. Light drones will still be a problem, but other than those you have few enemies. This fit is yet untested, as I don't have all of my fitting skills to 5 yet lol I promise that once I can fly this, I will try it and make a report, until then it's simply a nice idea on paper.

Moving on to more SP realistic fits. The next fit that I am going to talk about again is still in the early stages for me. It requires that you drop some ISK on your faction point. This fit only works with the nemesis, and is all about sensor damps!

Nemesis, Sensor damp

Arbalest Siege Missile Launcher: Caldari Navy Inferno Torpedo
Arbalest Siege Missile Launcher: Caldari Navy Inferno Torpedo
Arbalest Siege Missile Launcher: Caldari Navy Inferno Torpedo
Covert Ops Cloaking Device
Core Probe Launcher

1MN Coreli B type MWD
Phased Muon Sensor Disruptor, Targeting Range Dampning
Phased Muon Sensor Disruptor, Targeting Range Dampning
Domination Warp Disruptor

Ballistic Control System II
Nanofiber Internal Structure II

Small Inverted Field Projector I
Small Inverted Field Projector I

Fit Stats:
DPS: 416
EHP: 1.53K
Speed:  2123
Align: 6.88s with MWD on, 5.09s MWD off
Signature: 37 with MWD off, 193 with MWD on
Capacitor: With out MWD 1:20, MWD on 40 seconds

As you can see, this fit is very very cap hungry, and there is no place for a cap booster. The idea is too keep from using your MWD unless you absolutely have to. With your sensor damps, and your faction point you can stay out of targeting range of any ship class (Recons excluded) The idea of this fit is simple: Damp down the target, overheat your torps and pray that you can kill them before your cap dries out. As you can see this fit is very specialized, and again you are still weak to drones. However if you find a ship with out a flight of T2 lights, you can easily win the day- because who needs a tank when you cannot be targeted? You can damp most ships down to 26K, and with your dominion pint- you can orbit at 28/29 and be safe :)

Lastly- I have the most 'realistic' of the three fits that I will be discussing today- the 1AB and MSE combo.

Again this fit works best with Two bomber hulls- the Hound.

Hound, 1MN AB, MSE

Arbalest Siege Missile Launcher: Caldari Navy Bane Torpedoes
Arbalest Siege Missile Launcher: Caldari Navy Bane Torpedoes
Arbalest Siege Missile Launcher: Caldari Navy Bane Torpedoes
Covert Cloaking device
Core Probe Launcher

Warp Disruptor II
'Canyon' Med. Shield Extender
1mn Coreli B type MWD

Nanofiber Internal Structure II
Nanofiber Internal Structure II
Ballistic Control System II

Small Polycarbon Engine Housing II
Small Bay Loading Accelerator I

Fit Stats:
Speed: 1105
DPS: 456
Signature 38
Agility: 4.85 With AB on, 3.56 With AB off
EHP: 3.11K
Cap: Stable @ 47.4% with everything running

And The Purifer:

Arbalest siege missile launcher, Caldari navy mjolnir torpedoes
Arbalest siege missile launcher, Caldari navy mjolnir torpedoes
Arbalest siege missile launcher, Caldari navy mjolnir torpedoes
Covert ops Cloak
Core Probe Launcher

Medium Shield Extender II
Warp Disruptor II
1mn Coreli B type AB

Nanofiber Internal Structure II
Nanofiber Internal Structure II
Ballistic Control System II

Small Polycarbon Engine Housing II
Small Bay Loading Accelerator I

Speed: 1011m/s
Align: AB on 5.25, AB off 3.87
Signature: 44
EHP: 3.41K
Cap: Stable with all running @ 56.5%

As you can see the hound and the purifier are somewhat similar. The hound trades EHP + Cargo Capacity for increased agility, speed, and signature bonus. Really the fits are almost the same. the purifiers increased EHP makes up for it's slightly slower speed / sig tank, while the hound increased speed / agility and decreased Sig, make up for its small drop in EHP. At the end of the day, these fits are mostly the same.

Against Drakes- you can last for quite some time, as the DPS fired against you will be mitigated. really what it will come down to  (provided the drake does not have warrior 2) is simply SP. There are situations where you could 'solo' a drake, but you must make sure that you know what you are getting into. Check the pilots fit on BC, check character age ext. Of course the more the merrier, and 2 SB's running this fit should be able to drop a drake- provided your hitting in a nice damage hole/

Against Canes / Harbis- If they are running a PVE fit you have a chance. If it's a PvP cane / harbi that is shield fit, I would keep my distance, as they will be faster than you. Otherwise your goal here is to get under the guns. If auto cannon / pulse, get in around 15K and orbit there. You are going to need to keep transversal up. ideally you would engage an arty pve cane- as getting under the guns is much much easier.

Against BS ships, again you should have no problem. Get close, and orbit tight.

When fighting ANY ship you have to realize your weakness:

Webs- stay out of web range, and overheated web range. Speed is your life.
Scrams- Again you should really not be this close, but a scram isn't going to hinder your AB in any way
Neuts: Med neuts have a 12 K range, and Heavy neuts are 25k. Because you don't have a cap booster, you can get into trouble quickly if you are neuted, and can't warp off.
Small drones: Warrior 2 drones, if you see them run. You will get your shit rocked by them.

I enjoy this fit in many ways. If you take the time and go into and check their tracking calculator, it's pretty amazing how well you can evade gunfire from BC class ships- even with 2 tracking mods- your sig and speed tank can work some wonders. Auto cannons for example can get out tracked around 15K ish- while artillery- the closer the better :)

I really don't want to get into tons of calculations, and specific scenarios- but if your interested I trust that you are smart enough to figure that out on your own. I hope that you enjoyed your trip into my fitting madness. See you next week!

Saturday, September 10, 2011

B B B B BattleShipes (Faction or otherwise) For Breakfast

Ahh my dream of getting a solo battle ship kill. Sadly this week I still do not have a 'solo' kill, but hey screw that. When you take on 2 battleships and an SB in nothing but a pilgirm and a purifier- I don't care how I got the kills. Let me set the stage for you-

A friend of mine wanted to come and join Peek a boo in our latest camping situation inside a worm hole. I had scanned down a chain or wormholes that eventually lead into high sec. While I was traversing these holes to go and pick our firend up, I came upon a hole that was quite active. There were many BS class ships moving around, and it seemd that they were moving some material in and out of the Low sec static hole. So me and the pilgrim pilot took up position on the hole and waited. It didn't take long for our first victem to arrive.

A badger made the mistake of warping about 10K away from the worm hole. Because I can insta pop badgers- his slow flight inot the 5K radious of the hole, was all I needed. I uncloaked, and shot a single volley of torps at him. B A N G. and becuase he refused to drop anything of value- I took his pod down as well. During this entire time our friend in a pilgrim had decided to stay cloaked. We didn't want to reveal our full presence yet. After pocking the hornets nest- they responded with gusto. I flew back to the POS and watched as one of their corp members jumped into a hound. (Time for a bomber dog fight!) I watched as he warped to the hole, and cloaked up. So i followed and tried to get him to engage. I tried everything I could to make it look like I was a retard in a steath bomber.

Actions like uncloaking and slowbating to the hole, or accedentially decloaking myself on the badger wreck ext. Luckily my efforts were not in vain- and the hound decided to engage me after 10 min of my retarted antics. He uncloaked within my long point range, and hit me with a TP. I knew things were going to go poorly for him when I noticed that he was shooting EM torps at me...... For those of you that don't know each bomber has a racial damage type- where they get HUGE bonuses to their damage. For the hound it's Bane explosive dmg torps- I was loling. We were fighting and I had him down to about 50% armor. WHile he had yet to scratch my paint- when all of a sudden  a CNR and Scorpion landed. I decided to switch targets, and shot a volley at the incoming scorp- HOLY FUCK MY TORPS HIT FOR 7210 DMG. The scorp had his shields gone with a single shot.

Sadly for me, He was out of point range and I was jammed quickly. So i cloaked up and warped off, to rep my armor back up, and reload my torps. The hound recloaked, and by the time I flew back to the hole there was nothing but a CNR sitting about 30K off the static Low sec. Now dear reader you have to remember that during this entire time our pilgrim pilot had been sitting in the wings watching and waiting. We decided that the CNR might be a funny choice to try and take down. The scorp was back in his POS licking wounds, and the hound was really no threat to either me or the pilgrim.

So we made the call- lets do this! The pilgrim decloaked close off the CNR's flank and pounced. All the neuts on with web and scram. I held my cloak, and waited for the CNRS hardeners to turn off. As i was waiting and slamming my D scan, I noticed that the scorpion was moving from the POS and most likely coming to the rescue of his CNR companion. Once the scorpion landed I was ready for him. I decloaked and flew at him. I overheated my torps, and watched as I started to down the Scorp. The first torp again mealted all of it's shields- the second brought him down to 25% armor, and just as the third volley screemed out of the tubes- I was jammed.

BUT! Luckily for me my torps were on thier deadly path.... I watched with bated breath as they collided with his hull, and the mighty scorpion went from 25% armor to POP! Once he was down, I turned my attention to the CNR. By this time our pilgrim companion Liku had enough time (with recon lv 5) to suck that faction battlehsip dry. I overheated my torps again and began to gouge huge chunks of shield and armor from the ailing battlehip. Just as we were entering armor- the hound shows up again. I lock and start to fire on him again, but I made a huge mistake- I didn't move my point from the CNR onto the hound. Becuase of this- the hound was able to escape in low HP from the combined assult of my torps and the pilgrims angry warrior 2 drones.

I was quite sad, as this was my mistake and it would have been a nice kill. After the hound had left, I again turned my attention back to the CNR and proceeded to finish my work. The CNR dropped quickly. As the mighty battle ship shattered into a million pieces, I thought to myself damn a single pilgrim and a bomber can cause quite a bit of damage. I was very happy with my self, and I would like to thank Liku for his hero pilgim use.

Hope you enjoyed the blog for this week ladies, and remember-

Fly dangerously!

Monday, August 29, 2011

Stealth Bomber Blog: Now with 100% more MS paint

This week I am going to be trying something new. Not only am i going to try and type some battle reports for you, but i am also going to include my rather grotesque MS paint drawings to try and accompany my verbal symphony of the fight. The last week for me has been a roller coaster emotionally in game for me. I guess we can start with the good. the first is a really juicy bestower kill I chanced upon, and some funny mind games with an anathema and rake pilot. Lastly- me and my corp have found a new corp to fight- and it looks like instead of paying us, they are going about everything the hard way, and trying to fight the inevitable.

So lets start out with that nice bestower kill shall we? Lately RL issues have been getting in the way of me and my corp having some nice quality gang time, so sadly many of us have been going solo. i was going about my normal roam, when I ventured into a C2 worm hole. Now this hole had a C4 static, and finding nothing of interest in the C2- i decided to plunge deeper into WH space. Upon entering the hole, I noticed that there wer a few sleeper wrecks, and a ship or two. Now this is where I got a bit excited. I had hoped that these boys would have been at a combat site, but sadly after using the ship scanner- this didn't seem to be the case.

I hate having to release probes, because as you all know- doing so in worm hole space is akin to shouting in local. I did everything in my power to stay out of D scan range, and to scan as quickly and accurately as possible- but sadly it was to no avail. The ships either cloaked up or left the system. Decided to give my prey a bit of reprieve, I decided to scan down the C4's static C3 and cloak up. I decided to go into the gym and kill some time. When I came back- I again noticed that the two ships were out gas mining. However it seemed that I had spooked them, they were flying tengus now :(

I checked wormnav on the hole again, and noticed that there was a higher number of jumps through thte hole while I was away. i decided to wait on the C4 / C3 static and watch what would come through. (Perhaps they are trying to making to the high sec hole on the other side of the C4- into the original C2 I had originally ventured into. I didn't have long to wait- as not more than 10min after watching the hole, it shimmered and out popped a bestower :)

I was sitting 5K off the hole, so once he didn't wait his session timer out- I decloaked, and began the procedure of killing. I overheated the torps and watched as the beautiful blue orbs o light streaked from my ship. They crashed into his slaver hull, and I watched as it shuddered into 25% armor. (ouch looks like he is cargo fit.) As my second torps raced out of the tubes- i clicked approach, and closed the distance between our ships, eagerly expecting some loot. I was not disappointed. Now don't ask me why someone was carrying tags through worm hole space. Frequent readers of this blog will know that people do some pretty crazy things, and I guess this will chalk up as one of them. The loot was nice, and it will easily cover the next few bombers I lose. Sadly I didn't get the pod- and the bestower pilot left through the hole, back to his space.

Moving on to another story- The story of our current worm hole camping starts here. I jumping into a red giant c2 worm hole, and clicking d scan i found some sleeper wrecks and a proteus. i jumped on the ship scanner, and once I had him narrowed down warped to the sleeper combat site. i love getting ships like this :) I can jump into a system, and had eyes on my target within 30 seconds- all while staying cloaked. interestingly enough, the proteus jumped out of the site after finishing the last kill. Next him and his other friend both jumped into scanner frigs, and dropped core and combat probes. Had they seen me? I book marked the site at about 250K off- and warped off to their POS to get some eyes on them. After about 10/15min of searching the holies gave up, and both returned to their pos. confident in the fact that I was not there, they decided it was safe to clean up the sleepers.

They were betting on the fact that becuase the site had despawned, there was no way I could find or detect them with out releasing probes, and revealing my presence. Sadly for them, I am a professional. And in the words of the TF2 spy "Be fast, be efficient, and have a plan to kill everyone you meet." here is where things get funny. Once the holies returned to the pos, one jumped into a noctis, and the other a manticore. Now the manti warps off and cloaks (wonder where he went....) and the noctis proceeded to the sleeper site. I warp to my warpin @ 250 and watch the noctis clear the site. i warped to one of his tractored wrecks @ 20K Once he just finished clearing up everything- I uncloaked, and began the symphony of death. My overheated torps slammed into his hull, and the noctis was down in no time. Just as I had finished off the noctis, our friend in a manticore decloak about 90K off my starboard bow high. He starts to MWD burn at me (at the terrifying speed of 990m/s) I looked at him for a moment, and dismissing him as a threat- turned my attention the pod

I finished the pod, and gathered my loot from the noctis wreck. During this entire time, our intrepid friend in the manticore was still burning towards me, and once he got within 30K dropped a bomb... I had my mwd turned off, and was in no danger of dying, so i watched the proceeding few seconds with interest. the manti pilot after shooting the bomb, continued to mwd towards, and applied a long point on me. He pointed me for about 1 second, then the bomb went off. It seems that our newbie bomber forgot that the bomb has a 15K explosion radius.... And a frigate with an MWD on- will get insta popped.  Well that is exactly what happened. Sadly I didn't have a chance to get the kill mail, and whats worse is I didn't grab his pod.

I typed lol gf in local and decided to get some home work done. As far as i was concerned- two ships, and one pod down- along with some juicy loot. Luckily for me, while idly doing some home work, it seemed that the manticore pilot wanted to have a conversation with me. GF's were shared, and he complimented me on my nice kill. In turn I let him know the mechanics of bomb launching, and told him to keep trying- as bomber dogfights are really funny. Torps don't do much damage to a high speed, low sig target. Anyway I decided to peek around the system again, and stopped at their POS. It seemed that a few more corp members logged in, and were going about their business. I noticed a character flying a BS :) and got happy. (perhaps my solo BS kill is coming soon!) But what suprised me the most about this character- he had under 10mil sp, and could fly a wolf, tempest, hyperion, cane. Now this pilot after getting out of his tempest, graciously jumped into his hurricane.

I had all the time in the world to study his fit, and calculating his gunnery skill- determined that should I ever meet him 1v1, he would be an easy kill. (T1 guns can't track worth shit XD ) It seemed that this cane pilot had an agenda however. After visiting his book mark can, he warped off to the high sec hole, and his partner jumped into an ITTY 5. i watched the Itty fly to the HS and under the watchful eye of the hurricane, jumped through to high sec. I was aroused. So i set up camp about 20K off the hole, and waited. Now our hurricane pilot was very very serious about his job. Once the itty was gone, he warped back to the POS and came back with 2 med warp disruption bubbles that he placed around the WH.

Once those were set, he flew about 7k off the top of the hole, and cloaked up. having sometime to look at the situation (and already knowing his fit, and his range of guns) I took up position on the other side of the hole, about 20K outside of the warp bubbles. Now i am yet unsure if the cane pilot knew what a cloaking delay is- but so be it. He would find out for himself. A short while later the Itty jumped through. The cane uncloaked promptly, and let loose with some Ewar drones. At this point i was scratching my head. I waited patiently for the itty 5 to slowly move outside of the warp bubbles, and close enough to me- that the cane would not have a chance in hitting me with his autocannons. Just as the Itty was making it out of the bubble, the hole shimmered- and out popped a neutral buzzard! This was my chance. The hurricane was distracted in dealing with this clear and obvious danger.

I guess he forgot about me in the heat of the moment, so i used these seconds to strike. I uncloaked- and had the Itteron down in 3 shots. during this time the cane had the sense to target me, and begin shooting. It is the most nerve wracking sound to hear autocannon's hitting your hull (and then a message prompt: Hurricane gallium 1 autocannons miss you completly.) I debated engaging him, but his ewar drones were on me- and jammed me on the first cycle >.> So now here is my MS paint drawing. The purple thing in the middle is the worm hole, the black circles are the bubbles. Dark red circle is the cane optimal, and lighter red is the optimal +falloff. yellow is moment paths. Hope this explains it XD

Your going to want to open this link in a new window.... as it is not sizing well.

I will end this blog with some sadness. A good friend, and long time recon pilot of ours has decided to leave. I am saddened, and I hope that you find success in what ever venture you choose, and if CCP ever eliminates local in 0.0- that you will join us in our new playground. Take care m8, you will be missed.

Hope you enjoyed this week, Take care!

Thursday, August 25, 2011

Warp Core Stabs: Stabbing where it hurts

An interesting week for me. I actually had some laughs :) watching people that are caught in the grips of worm hole madness are quite funny to watch. But before I go into that, I feel like I should weigh in on the hole 'no ABC' ores for WH discussion that is going on. (I promise to keep this very very short.)

Why mining in worm hole is very very dangerous: To somehow think that a hulk can just decide to go and mine, and not have anything to worry about is plain wrong. For those of you that read my blog- you know that I murder miners, in fact I would say that I slaughter them. If I am camping a hole, there is no way that you can ever mine safely. I already have the grav sites book marked, and I never need to released probes. If i do have to release probes, I can scan and use my d scan in such a way- that I can 100% the site in under 45 seconds. Long story short- for those 0.0 botting hulk pilots safe 30+ systems deep in a cyno jammed system with blues everywhere- you have no idea what dangerous is. Becuase of the danger apparent in worm hole, ABC ores need to stay.

In conjunction with my ABC mining rant- I have yet another miner kill to share with you. As per usual I had logged on in a non D scan safe, and proceeded to warp cloaked to my other safe, and started to D scan the system. I quickly saw the covetor, and narrowed my d scan to 15 degrees and pointed at my grav site book mark. Confirming my suspicions, the covetor was there- so i urged my ship into warp. Once i landed I noticed that this miner was mining out of a can (bad idea) and I also had noticed that i was 172K away from the miner and the can. I opened my tactical overlay, and confirming that should I warp on the can at 30K i would not be de cloaked- warped to my prey.

Now dear reader these are the kills that I do love the most. The target had no way of detecting me. I was perfectly stealthy :) The second that I had detected the covetor- the game was over in my mind. As i dropped out of warp, i started my orbit at 19K and once my purifier settled into it's comfortable vector, uncloaked- and let loose hell. Again this worm hole proved to be very deadly to this miner. Not only was there 0 local, but because this worm hole was a Pulsar effect, the covetor that my torps were now slamming into had a + 44% to his sig. Again this worked out nicely for me, and the covetor dropped in a blink of a eye. I looted and popped the wreck, and decided to see what would happen next.

As i was waiting a very very curious thing started to happen- the now dead covetor pilot warped back to his pos, and re shipped into an ibis. Once inside the ibis this character had the gall to warp back to his can, and start taking some of his precious ore out. I was absolutely blown away by this stroke of stupidity. If you just were blown up, why would you re ship in a non combat ship and go back to your can, and begin trying to remove the contents of said can? I was laughing so hard i could hardly contain myself. The entire time this deranged holie was scraping out his can, i was sitting about 15K away.

I was un sure of what i should do at this point. Should i blow him up? Should i blow the can up? or should i wait- in the hopes that the taret would assume that I had left this system, and hope that this fool decides to venture out of his pos in a more...... expensive ship? In the end i decided to give this strange lawbreaker a reprieve, and allow him to scrape up the fruits of his illegal labor. Sadly he never did come back out of his pos, and after scooping the last of his ore- he logged off.

Changing topics- the reader will again find our intrepid stealth bomber pilot roaming around a string of holes in  c1-c3 space. Venturing into a C2 worm hole, I hit my Dscan and noticed that there was a number of sleeper wrecks on scan, along with a dominix. Still sitting on the hole, and still cloaked and invulnerable- I hit my ship scanner, and narrowing down the combat sites with my dscan- warped off to the sleeper site, only having to decloak once (moving from the hole to warp, as during this time my cloak goes off for about 1 second. This is because my covops cloak needs to be activated) So again for all of you nul sec people that feel worm hole is ohh so safe- please realise that unless you had a scout sitting on the hole, there was absolutely no way that anyone could have detected me. I scanned down your site, and can move around unhindered, all with out your knowing.

As i landed on grid, I checked out the domi pilot and was very surprised to see a barely 2 month old character flying a BS class ship. Now I am not sure if all of you know this- but DON'T FLY BATTLESHIPS IF YOUR A NOOB. Now at this point i was getting very excited, as I have yet to get a solo BS kill with my bomber. I had come close on one occasion (hyperion, got him to 30% armor but myrm showed up with T2 warriors :( ) Anyway on to this dominix. I was sitting inside my cloaked purifier marveling at my luck- when i noticed that the dominix started to warp off. Surprised, i followed where his ship was pointed while in warp- and followed him to a nearby planet. Again the stupidity of noobs never stops amazing me. At the planet about 200K away from where I had dropped out of warp, was the dominix, and 2 jetcans.

WTF? is this what the domi considers a safe? does the pilot not realize that you can warp on cans provided you are more than 150K away? Chuckling to my self and enjoying the fact that I was just about to partake in my first solo BS kill. I warped to one of the cans at 50K and made a book mark. I watched this domi rep his armor a bit, and return to the sleeper site. At this range I determined that the domi was blaster fit. Once the domi warped back to the site- I followed and watched him clean up the last 2 cruisers. He was using t1 hobbies (lol) and the second the cruiser was down, I engaded.

I already had my orbit locked in and was orbiting him nicely at 19K the second i uncloaked i disrupted him, and had my torps screaming out of their tubes. The first torps hit home, and melted his shield. Getting into armor now, i began my overheat and watched as it only took 2 volleys to drop him into 50% armor. The domi had yet to lock me, and I thought that I would have an easy kill- when the unthinkable happened- he warped.



As i followed his ship in warp again- I was amazed when i noticed him warping right back to that stupid can safe he made 200K off the planet. I followed as quickly as I could, and slammed my warp button. As my ship lept into warp i reloaded my torps, and cloaked before I hit the grid. I landed about 35K away from the domi, and noticed that again he was repping his armor, and was realigning. Swearing, I uncloaked- when a catalyst uncloaked as well. Switching priority immoderately (as i was unsure if it was salvager / rail fit) I quickly changed targets and let fly with my torps. The destroyer was instapopped. I took the pod down too- as the domi began to warp again.

I finished the pod quickly and had a chance to launch another volley at the BS. Sadly they couldn't reach home before he began to warp- and following him again noticed that he was warping back to his sleeper site (again?!) Again i followed- I started to reload my torps, and again cloaked before hitting the grid. I had warped in at my far safe- so i noticed the domi at 200K close to a wreck. I warped to a wreck near the giant battle ship, and again dropped my cloak and started my orbit. Again my torps screamed out of the tubes and hit home on the armored beast. I was dropping him quickly, and when I began to see him start to align again- weighed my options.

I could try and bump him and stop him from aligning, but i decided against this. Domi's are very very dangerous to bombers. They have HUGE drone bays, and while he was a noob, and was using t1 drones- I was still worried with the fact that I could not see all of his hard points. What if he was heavy neut fit? (yes i know that would be retarded for a PVE domi- but this kid that was flying it was retarded as far as i was concerned.) Sadly i didn't not go for the bump- and let him warp off- in 25% armor. It's sad becuase now that I look back at the situation with my 20/20 hindsight, i realized that I had made the wrong decision.

I should have bumped him. That second engagement, he didn't even have me targeted, and becuase of this- it would have taken him some time to target me provided i turned and burned at him. with me hitting him going 2.3k/s i could have continued to do so until he died. In fact, becuase he was so low on health- i could probably have kept bumping and killing him before he even had a target lock. Ohh well, I guess you live and learn. I can only hope that my next BS kill will be coming soon.

Anyway thanks for reading and as usual

Fly Dangerously!

Saturday, August 20, 2011

Boom Boom Pow

Hey folks- Yet again another blog. But first-

Shout out to Seraph Minayin- all donations are very appreciated, and will go towards thwarting non licsenced PvE players in WH space. Thanks again :)

To start out this blog post, I am going to post one of our greatest kills to date. Sadly I was not able to have a part in this epic kill, but luckily one of our pilots had a chance to score this: SOLO ORCA!! Awww yeah- that was a nice 80 points, which catapults my corp even closer to above the top 5K in eve corps <3 From what I was told the story was quite hilarious :) Apparently this person was trying to close a hole with his orca. When he was found out by a single stealth bomber. Triski has been flying with us for some time, and like a good bomber- waited patiently until hole hole had collapsed behind the Orca- before striking. After a fairly long fight- the orca finally was sunck, along with the pod. According to the first hand accounts the pilot was not flying with proper worm hole collapsing licensure- and had to be reprimanded.

Let this be a warning to all of you who thing that you can continue to collapse natural worm holes, and destroy their beauty unabated- we are watching you. So before you decide to collapse your next worm hole, please feel free to send 50million ISK to Peek-A-Boo bombers. (Thanks for your time and continued business in advance.)

Anyway on to some stories that concern more of the author:

Lately we have been camping a worm hole with a group of other bomber pilots. Other than some random kills on my part Boom, Bang, Smash, I have not been contributing much to our war against these unlicensed worm hole bears. As I logged on last night- I was not expecting a ton of action- however this all changed once I checked the history of my current worm hole. It seemed that there was alot of jumps in the past half hour, and becuase many of their corp members were online- and that there was a c4 static, i surmised that they were most likely running C4 combat sites.

Once I had scanned down the hole, and jumped through it- my D-scan greeted me with many new sleeper kills inside the C4 along with a noctis :) I was getting happy, and once I had hit my ship scanner- and pinpointed the lone noctis I hit the warp button. (So much you can do off of your invincibility timer) Sadly as I was in mid warp- I recived an in game chat from one of the targets I was stalking. Sadly it seemed that these law breakers had enough of our harassment- and had placed a covert ops ship on the worm hole. He clearly wanted to let me know that he knew I was there, and was aware of what I was trying to do. I didn't think much of this idle threat at the time- as I was already in warp to the noctis. Sadly- I landed about 136K away from any warp able sleeper structures once I hit the grid, and by the time I had reached 150K the noctis had already warped away.

Well the noctis had not yet finished cleaning up this site, so i figured that I could bide some time and wait for him- while entertaining my rather pompous guests. they were spoting off the usual (in chat and local) the basic- your so noob, you can only hurt ships that don't shoot back... SB's suck, get a life, learn to pvp noob- come over here and fight us blah blah blah kind of shit. Sadly what they don't realize is that the more vocal they are about their hate for me, the more I realize that what we are doing is working. The fact that having a single pilot online, and in a system can garner such a response from 7 pilots is simply astounding.

Smiling to myself (and figuring that they were not going to come back to this site for some time, I decided to go and take a quick shower, while I waited for the noctis to reappear. Luckily for me- just as I had finished drying off, and when I came wakling into my room- i noticed that my overview had exploded with ships. Figuring that I would not have a shot at the noctis- I took some time to look over the idle comments in my chat, and in local. I can sum up their comments with this quick video- (liky if the video doesn't work for you- )

Basically after a lot of fist pumping and chest beatin (can of curse telling me that i am a mother fucker, and a pussy faggot) they come to clear up their site with no less than: A machriel (with seebo) 3 spider tengus (who are shield repping the noctis) a navy domi, with bouncer 1 drones out.... and a noctis clearing everything. clearly it is they who are not afraid, and clearly I am doing nothing to disrupt them- nothing at all in fact. Even thought I didn't get a kill that night, I knew that we were doing so much more. the fact that a single bomber online can cause that much mass hysteria, is a god thing for me. And even better- once I was leaving the hole for the night and found 2 warp bubbles and a few interceptors trying to stop me- I knew that me and my guys were doing their jobs. Very very well.

You see ladies and gentlemen, when you fly stealth bombers- you can sometimes come home with out a kill. However the fact that a single pilot in a single frig can illicit such a response from so many people, and garner such hate- makes the stealth bomber the king of psychological warfare. To me- that night was a victory. I hope that anyone flying stealth bombers realizes that your stats are not always going to look the best, but- when you come across people who still remember you and your small gang as 'stealth bomber pussy bastards' months after you had stopped terrorizing them- you have to realize the sort of power this little ship holds. Our group has made worm hole coalitions and alliances dissolve. We scratch, and we keep scratching at an organization. Everything you do in game, and in worm hole becomes a chore, and a task. People get frustrated, people get stupid, people get impulsive, bored and tired. they leave, they quit, and fall apart.

After all of that- we in our little frigs are still here watching, waiting, and resilient. To me there is no better ship in eve :)

Hope that you all enjoyed this blog post- and as per usual, fly dangerously :)


Sunday, August 7, 2011

A guest post: The LIfe

 Sorry about my hiatus ladies and gentlemen. Don't fear- i have not left you good people. I am still playing, and i will try and write some more :) this week we have a guest appearance in my blog, and next week- I will share with you our first orca kill...... a solo orca kill XD

The Life
… the WH-space life that is. Its not for everyone, you need probes just to find “gates”, the gates move daily,  you don’t have local as an intel tool, it requires effort more so than K-space just to exist let alone survive… So why live in WH-space you might ask? Some carebear or rat for the lucrative fruits, others stalk and kill them and deny them of these fruits.
WH-space presents distinct advantages to hunter killers who like to do it cloaked, no local combined with your cloak gives vast advantages found nowhere else in New Eden. The prime advantages are as follows:
·         You can set up bookmarks, gather intel, assess stats of the system and basically know all you need to know about a system and its occupants without them having any clue you are there.
·         You choose when to reveal yourself and engage, when the odds are in your favour.
·         You can position your fleet at optimal ranges around your target while they remain oblivious.
·         You have the element of surprise that 99% of the time results in a fight or flight response from the prey (usually flight unless they are tackled and have no choice).
·         Fun times.
The general who is skilled in defense hides in the most secret recesses of the earth; he who is skilled in attack flashes forth from the topmost heights of heaven. Thus on the one hand we have ability to protect ourselves; on the other, a victory that is complete.
Sun Tzu – The Art of War
When we have prepared our engagement right and have the ideal fleet make up for our prey our victory is most certainly complete. All that is left of the enemy is tears and emo rage (especially If we have Falcons). Which reminds me, Ewar is so important in cloaky fleets, the Force Recons offer excellent platforms for Ewar and should be fit to take advantage of their bonuses to the fullest. Cloaky ships are generally gimped in some way, which is totally reasonable as the warp cloaked ability makes up for this gimp, I see so many forum fags cry about DPS is lacking blah blah blah (T3’s for example)… what these fools can’t see is the power of the cloak.
This then brings to mind, so how do you compensate and leverage advantage with these so called gimps? Ideal fleet composition and well fitted ships. A well put together cloaky fleet will cover each others’ weaknesses, so as a whole you will be a solid death machine much like the Spartan Phalanx. Lets look at each cloaky subset of ships with pros and cons:
·         Bombers
o   Pros
o   Face raping DPS if fit well and the ability to do this at range.
o   Cons
o   Pathetic tank (tank you say??)

“Glass cannons” is a great description for bombers. You can solo in a bomber but your target list is very small and usually defenseless. But as dealers of raw DPS in a small gang they are godly with virtually no targeting delay from decloak and especially if the enemy is jammed, damped, webbed and painted. This DPS is not universal though, it is meant for slow and large targets, but fortunately our Recon brothers (in particular the Rapier) can allow his DPS to be applied to smaller and faster targets thanks to web and painter bonuses. Gang fit bombers should always be fitted with painters anyway. So who should bomber pilots be scared of? Most ships actually, but in a small gang its frigates and drones in particular. Speed tanking with a  MWD/nano combo is viable only to turreted enemies, but if you screw up you will most likely die. Missiles and bombs will make short work of any bomber running a MWD.

Bomber Gang fit:

Highs: Cloak, Arbalest Launchers, Core probe launcher (bomb launcher optional, but WH space requires probing unless you have a scanning alt)
Mids: Afterburner, Painter and other long range Ewar mods
Lows: As many Ballistic Control Units as you can fit.
Rigs: Range or damage rigs, you want to be able to launch and land torps from atleast 60-70km and hit with maximum damage.

In summary: Bombers are the primary DPS dealers in a cloaky gang and should do so at range to compensate for their “glassyness”.

·         Force Recons
o   Pros
o   Ewar goodness and drones.
o   Cons
o   Lower DPS than Combat Recons, highly specialized bonuses (this is actually a pro in a gang situation)

The Force Recon range of ships are specialty Ewar platforms and should be fitted as such. They are not solo boats (aside from the Pilgrim and Rapier to an extent) and should be thought of and fitted as cloaky ewar platforms and thats it. Don’t bother trying to get good DPS out of them, they should be fitted to take advantage of their Ewar bonuses and whatever DPS you can get out of them should be the last thing you think about. Drones should be seen as the primary anti frigate DPS. As above, the bombers are doing the damage dealing and the role of the Recon is to protect your bomber brothers so they can keep dealing it. In an ideal battle the Ewar should be shutting down any enemy DPS negating the need for hefty tanks. The Pilgrim though should still have a reasonable tank as he needs to get in the face of the enemy and we don’t play in a perfect world so Ewar can fail. I won’t go into detailed fits for each recon, but as said the bonuses should be taken advantage of to the fullest.

In summary: Force Recons are cloaky Ewar platforms with anti frigate and drone capabilities whose primary roles are shutting down the enemy and to protect the bombers.
·         Strategic Cruisers
o   Pros
o   Massive tanks for a cloaky ship, reasonable Ewar bonuses, cloaky command ships
o   Cons
o   Friggin expensive, low DPS compared to non cloaky counterparts, tend to be primaried, average Ewar Bonuses compared to Recons.
I love T3’s, not only because they are versatile but they make great cloaky command ships. I like to think of them as advanced Recons, but I don’t like to fit them as such. They can receive bonuses like Recons but not as good as their younger brothers. With versatility comes compromise whereas Recons are specialized. The best role for T3’s in a cloaky fleet is either heavy tackle or command ships, I prefer the latter. With command bonuses the T3 is enhancing the already awesome Recon Ewar bonuses and therefore generates even more tears and emo rage: put yourself in the overpriced precision boots of the target for a minute, your minding your own business running a sleeper site next thing your being pointed, webbed, damped and jammed while taking massive damage all from 70km or so away and you cant do a damned thing about it and you didn’t even see it coming, its enough to falcon punch your monitor and rage quit Eve forever. Dare I say it, its overpowered? I don’t think so, the high price tag for T3’s gives you the right to such power.
In summary: Strategic Cruisers are awesome.
There are Covops Frigates and Blockade Runners that should be given a mention, they have their uses but are more of a utility ship rather than a combat ship. Covops frigates are great scouts, but that’s about it, any other cloaky can fit this role anyway, they are the best probing ships in the game but again other cloakies can do this good enough. Blockade runners, well they can carry your shit around with minimal risk, they can act as little jump freighters via Black Ops bridges and can launch large bubbles but other than that serve little relevance to a combat fleet in general.
Black ops? So where do they fit into this? They don’t. Until CCP decides to let us jump bridge between WH systems they serve very little purpose in WH PvP. It is theoretically possible to jump between WH systems as the “WH Galaxy” is structured much the same way as K-space but is linked randomly by worm holes rather than fixed gates. But even with this ability granted I see little practical need to jump bridge between WH systems that aren’t already connected by a natural worm hole. One possibility I see though is a new type of cyno bridge, a “worm hole generator”, this would allow you to create an artificial worm hole bridge between and 2 WH systems allowing you to circumvent hole camps.
So to summarise everything: WH PvP is demanding and yet fun, especially in cloakies. Its not for everyone, if you like flying a Drake and hitting F1 and then expect to win and rack up a ton of kills on your killboard your going to hate it. Cloaky PvP in wormholes is for distinguished gentlemen who like a well organised precision kill. Organising a cloaky fleet and setting yourself up takes time and patience, you can go without kills for days and sometimes weeks then get a flood of targets. Its heavily reliant on team work for success and by this I don’t mean the whole team is blowing up pixels, specific roles need to be filled meaning that not everyone is blowing things, some roles are helping your corp mates blow things up more efficiently and successfully, but you get on the kill mail anyway so who cares? Its all about the successful kill as a team with no losses (if you can help it).
You have to be like the crocodile, laying in wait for the wildebeest migration, for when you can be certain of a feast to then go back and live off very little for an extended period of time. Your regular kind of PvP I liken to a pride of lions, they are proud and visible and seek recognition, pack ravaging their prey and gorging themselves on the tasty lewts on a daily basis… are you a crocodile who had reached the peak of its evolution millennia ago and survived the mass extinction of the dinosaurs? Or a feline that demands recognition and subservience with a regular mill of prey to devour?
What the ancients called a clever fighter is one who not only wins, but excels in winning with ease. Hence his victories bring him neither reputation for wisdom nor credit for courage. He wins his battles by making no mistakes. Making no mistakes is what establishes the certainty of victory, for it means conquering an enemy that is already defeated. Hence the skillful fighter puts himself into a position which makes defeat impossible, and does not miss the moment for defeating the enemy.                                
Sun Tzu – The Art of War
How does this apply to cloaky PvP? Our corp doesn’t have a home, we don’t hold sov, we don’t have a POS in WH-space, we are nomadic. Considering the amount of corps we have terrorized we have yet to receive a war dec. We would laugh at a war dec anyway as it is pointless we don’t have a station or POS to camp and when not camping a hole we are scattered about Empire and usually fly cloakies anyway. We are untouchable unless we allow it, this is the power of the cloak.
Fly cloaked!
Nefilus Drey, CEO - Peek-A-Boo Bombers.